![]() After getting a hold of it in the campaign I'd definitely want to see that thing used in custom levels. The only other problem I have is the fact that the mammoth doesn't seem to be placeable in the level editor. They also removed some of the coolest looking wide open parts from the church mission for console restrictions, sad face. ![]() It forces you to replay levels if you don't secret hunt, just to get things that were introduced, to pad things out as a sort of "middle ground." My guess is they had challanges for other weapons too, in the later dimensions, as well as secrets for the power ups- but scale was probably the issue. This is doubly true with the addition of the shop, and removing weapon introductions/power-ups/secret exits from levels that already had them to justify that shop existing. TBH it feels like they had to cut a bunch of stuff to make some kind of deadline while still being "coherent" to what little story exists and what they showed in trailers. But if you love oldschool shooters like me its worth the money. took me like 30 hours to beat on second hardest diff plus almost all achievements. On the other side, playing from early access I seriously thought there would be more Prodeus levels, and while I didn't expect the frost levels, they went completely underutilized. If you wanna play a long boomer shooter, you should check out old school quake if you havent. Says right in the announcement that there's DLC's planned, at least on my frontpage. The "space station" could've been a much bigger ship (or even a fleet) with the rest crashing down as levels in the ice section, alongside a new shop of some from there containing the remaining 2-4 weapons and a few more upgrades (simple +25 max health/armor upgrades would've worked here), and chaos definitely needed more than 1 real level. I feel like the game should've had more levels in the second "half" (Prodeus dimension, ice area, and Chaos). Especially when noting the weapons not all of them have tutorials in the shop, or even challenge areas. Not to say that the game is bad I really liked it, but it definitely seemed like an abrupt ending. If I hadn't been going for 100% on ultra hard to begin with, I can imagine the game would have been short. Missing 2 melee weapons (if they even exist), and two energy weapons (bindings/names, not in the campaign). It feels like playing doom if the game ended with the Cyberdemon in the middle. Literally just got the last available weapon within the last 3 missions, only 1.25 levels in chaos, and it suddenly ends? Most of the game takes place in the regular facilities, then a few levels in Prodeus (no new weapons/enemies), then a few iced levels in the main world with a new weapon and a new enemy (that only appears there), and then a single main level in the chaos dimension? The last few sections of the game are kind of odd. Unleash your inner map designer with Prodeus’s powerful but easy-to-use level editor, and keep the visceral combat fresh with a built-in browser filled with community-created maps.Yeah, having just completed it I have to agree. SpiderHeckĮxperience the gory thrills of the elder shooters, dialed up to 11 thanks to Prodeus’s delightfully demented dismemberment system. ![]() Splatter the steel walls and alien halls with the blood of your enemies. Blast and blaze your way through hordes of chaos-spawned creatures using an arsenal of classically over-the-top weapons. Steel yourself for fast and frantic nonstop action. ![]() Timestamps: 00:00 Introduction 01:28 In-Game Low Settings 02:52 Gameplay Starts. All videos are Filmed at 4K 60FPS on an iPhone 12 Pro Max. Gameplay on Steam Deck is 1280×800 resolution. Shooters past and present collide with graphics that combine today’s high-quality 3D tech with retro visuals.Įxperience over-the-top explosions of lo-fi pixels and hi-tech particle effects as you clash against the Prodeans and forces of Chaos. Prodeus running on the Steam Deck with the Controller configuration using default settings. The game features a hand-crafted campaign from industry FPS veterans, co-op and competitive multiplayer play drawing on classic modes*, a fully integrated level editor, and a built-in community map browser for instantaneous action with nearly limitless levels to play. Experience the quality you’d expect from a modern AAA game, designed with retro aesthetics and gameplay that invoke the tech-imposed limits of older hardware. Prodeus 1. Prodeus is a first-person shooter of old, re-imagined using modern rendering techniques and technology.
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